Matthew Stanley
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Recomp

A collection of 6 posts
Slowing down to speed up
Recomp

Slowing down to speed up

Before-and-after CPU and GPU numbers for 20 games on nine systems, from NES to the original Xbox.
03 Nov 2026 4 min read
Decomps & Recomps in 2026
Recomp

Decomps & Recomps in 2026

Neither approach guarantees accuracy, modding potential, or preservation. What matters is how developers use these tools.
25 Oct 2026 12 min read
Megaman X: Boss Rush
Mega Man X

Megaman X: Boss Rush

A new endless Boss Rush for Mega Man X Recompiled: two Mavericks at once, solo or with X and Zero in co-op, a fourth entry on the title menu, and native-looking meters, results and high score.
24 Oct 2026 2 min read
Monster Party Recompiled in 32:9 widescreen
nesrecomp

Monster Party Recompiled is available now

Monster Party Recompiled 0.1.0 is out now for Windows and Linux, with adaptive widescreen and controller support.
23 Oct 2026
Rocket Knight Adventures, Recompiled
Rocket Knight Adventures

Rocket Knight Adventures, Recompiled

Konami's 1993 Genesis platformer now runs as a native static recompilation with adaptive widescreen on by default, rewind, visual save states and a launcher. Version 1.0.0 is out now for Windows and Linux; bring your own ROM.
22 Oct 2026 2 min read
PSXRecomp | Save States, Rewind, and Netplay
psxrecomp

PSXRecomp | Save States, Rewind, and Netplay

Four-player Twisted Metal 4 online, a rewind filmstrip, and twelve save-state slots — three features that turn out to be one capability, built mostly by the community.
12 Aug 2026 6 min read
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